It is said that all politics is local. It’s all fine and good to talk about big-picture plans and policies – ‘A Stronger Narlmarches,’ ‘A Brighter Future for the Kamelends’ – but what people really want to know is that they will be secure in their homes and with their families. And with this lot of settlers, that they’ll be largely left alone. A ‘chicken in every pot’ is helpful, too, so moving around the northern farming settlements to meet the locals and let them know who you are and what you’re up to is a good idea. Thus far, you’ve experienced a positive reception, and word of your accomplishments seems to be spreading quickly. Even more important than that, there seems to be a very positive feeling surrounding you and your accomplishments to date. The locals are happy to see you ride by, and some of them are even comfortable enough to go out of their way to talk to you, and even feed you.
The northern Narlmarches are largely mapped at this point. You have a strong sense of the lay of the land, where resources can be found, where settlements are and could be placed, and what issues are unique to various areas (the faeries, for example). No one seems the least bit sad by the passing of Breeg Orlov, the trapper. And Jhod is extremely grateful about your brave fight to reclaim the Temple of Erastil. He’s also appreciative of your offer to stick around for a day or two after the fight. He does, however, insist that he will be safe on hallowed ground as you four continue exploring southward.
Late in the day after the fight with the bear, the weather turns and it begins to rain, and continues to do so through the night. The next morning comes with a thick fog filling the forest, blanketing the ground and obscuring your vision. The temperature, which had been in the 70s during the day, drops into the low 60s, and lower at night. It’s humid and cool, with damp air, mushy ground, and a lingering smell of rain as you continue south of the Thorn River.