Going off rumors heard and news of the missing team of trappers, the team headed south once again. After some more exploration, the team discovered a trapped Brush Thycaline, which Pik was able to communicate with. They decided to free the animal – Urgh’Targh – and traded food for information and the likelihood of good future relations. The animal, leader of its pack, was happy to give what information it had about the area, including two places it and its kind avoid.
Since avoided areas typically mean ‘trouble here!’ the team, of course, headed directly for one of them, a low swampy area west of the Temple of Erastil. There they discovered a pair of ruined buildings inhabited by ‘King’ Garuum, wayward Boggard, and his trusty steed, a sizable purple slurk. Seemingly interested only in being recognized as sovereign of his patch of stinking mud, and in being left alone, Garuum was happy to accept tribute from the team, and allowed them to go about their business without swearing the traditional oath of complete fealty to him and his reign.
South of Garuum’s realm the team found the tatzylwyrm lair they’d heard mentioned at Oleg’s, and proceeded to destroy the happy home of the kindly demi-dragons, killing both of them, smashing their nest, stealing their dead adventurer, and making super omelets with their eggs.
After returning to the advance camp, and checking in on a very productive Jhod on the way, the team re-provisioned, sent the field-dressed tatzylwyrm parts north to Oleg’s, and learned some more information from various trappers, by way of Torvald. Led by Torvald south, they found the campsite of the three missing trappers, and were able, based on evidence left there and Kincaid’s keen eye, determine that the men had been attacked by a group of five or six, coming from the east, and that it was highly likely that they were killed and their bodies tossed in the Skunk River.
Following the river east, and out of the Narlmarches, the team discovered, at very long last, the Stag Lord’s fort, strategically placed atop a large man-made hill, surrounded by a 15-foot palisade, and seemingly only accessible by way of a long (200+ foot) earthen ramp that runs directly south to the fort’s front gate.
Utilizing their masterful skills at stealth and riding, the team made its way closer to the fort and found a good hide site, from where they could observe the fort. The next morning, upon observing a party of riders depart from the fort, the team broke camp and shadowed them, until they were able to catch and engage the bandits, attacking by surprise from behind.
A few moments and four dead bandits later, the team had one captive, whose miserable state made him highly susceptible to suggestion and interrogation. So what do you want to know, team?