Pathfinder Kingmaker

Target in Sight

Going off rumors heard and news of the missing team of trappers, the team headed south once again. After some more exploration, the team discovered a trapped Brush Thycaline, which Pik was able to communicate with. They decided to free the animal – Urgh’Targh – and traded food for information and the likelihood of good future relations. The animal, leader of its pack, was happy to give what information it had about the area, including two places it and its kind avoid.

Since avoided areas typically mean ‘trouble here!’ the team, of course, headed directly for one of them, a low swampy area west of the Temple of Erastil. There they discovered a pair of ruined buildings inhabited by ‘King’ Garuum, wayward Boggard, and his trusty steed, a sizable purple slurk. Seemingly interested only in being recognized as sovereign of his patch of stinking mud, and in being left alone, Garuum was happy to accept tribute from the team, and allowed them to go about their business without swearing the traditional oath of complete fealty to him and his reign.

South of Garuum’s realm the team found the tatzylwyrm lair they’d heard mentioned at Oleg’s, and proceeded to destroy the happy home of the kindly demi-dragons, killing both of them, smashing their nest, stealing their dead adventurer, and making super omelets with their eggs.

After returning to the advance camp, and checking in on a very productive Jhod on the way, the team re-provisioned, sent the field-dressed tatzylwyrm parts north to Oleg’s, and learned some more information from various trappers, by way of Torvald. Led by Torvald south, they found the campsite of the three missing trappers, and were able, based on evidence left there and Kincaid’s keen eye, determine that the men had been attacked by a group of five or six, coming from the east, and that it was highly likely that they were killed and their bodies tossed in the Skunk River.

Following the river east, and out of the Narlmarches, the team discovered, at very long last, the Stag Lord’s fort, strategically placed atop a large man-made hill, surrounded by a 15-foot palisade, and seemingly only accessible by way of a long (200+ foot) earthen ramp that runs directly south to the fort’s front gate.

Utilizing their masterful skills at stealth and riding, the team made its way closer to the fort and found a good hide site, from where they could observe the fort. The next morning, upon observing a party of riders depart from the fort, the team broke camp and shadowed them, until they were able to catch and engage the bandits, attacking by surprise from behind.

A few moments and four dead bandits later, the team had one captive, whose miserable state made him highly susceptible to suggestion and interrogation. So what do you want to know, team?

Comments

Zone of Truth School enchantment (compulsion) [mind-affecting]; Level cleric 2, paladin 2 Casting Time 1 standard action Components V, S, DF Range close (25 ft. + 5 ft./2 levels) Area 20-ft.-radius emanation Duration 1 min./level Saving Throw Will negates; Spell Resistance yes Creatures within the emanation area (or those who enter it) can’t speak any deliberate and intentional lies. Each potentially affected creature is allowed a save to avoid the effects when the spell is cast or when the creature first enters the emanation area. Affected creatures are aware of this enchantment. Therefore, they may avoid answering questions to which they would normally respond with a lie, or they may be evasive as long as they remain within the boundaries of the truth. Creatures who leave the area are free to speak as they choose.

Target in Sight
 

Wow! Formatting goes right out the window!

Anyway, there is the Zone of Truth spell. One save at the beginning, they know they are “in the zone” and can attempt to be evasive, last for three minutes. My Suggested Questions: 1) Is there another way into the fort? 2) How many “guards” are typically on duty? 3) Is the Staglord expecting a frontal assault? 4) Other than hand-held range weapons (bow, sling, etc.), does the fort have any other ranged weapons?

Target in Sight
 

I/we want to know standard stuff. How many people are in camp? what are their makeup? what sort of arms do they fight with? do they have any spell casters? what sort of traps do they have for any who would do a frontal assault? what sort of a command structure do they have? does anyone have any attacking pets? Are there any surprises that we are in for when we take down the fort? also, what is their “SOP” with wintering? Does the camp shut down, and people leave? or do the residence close up shop and just get fat in the beginning, then lean at the end? To my traveling companions… we may have another option that is available to us. rather than a full frontal assault, we can wait them out. lets see what the winter will do to them. after a few months of bitter cold weather and little to do, we may send an emissary with offers of them giving up. the only one we know we want is the stag lord. (side note we still have to find Falgram Sneeg for Kestin at Olegs. I bet he is with the stag lord as well) If we bring the 3 people we have taken prisoner and subsequently allowed to regain their freedom. also, bring in the tribe of kobolds, the Thycaline pack, the faeries, all the trappers we can get our hands on, ‘King’ Garuum, wayward Boggard, and his trusty steed, a sizable purple slurk, and the good Jhod. I’m sure we can have the bandits outnumbered by a significant margin, and make them sweat. Bandits may be stupid but they also have a sense of self preservation. I bet we may be able to get them to give up the stag lord and Falgram sneeg (if he is there) into our custody to stand trial and the rest can go away or join the community. Who knows, maybe we can have a bloodless battle.

Target in Sight
 

Here’s what you guys need to do: settle on a list of questions that I believe you could ask and get answers for in 3 minutes. Dave and Thom have their Qs, and there’s a good deal of overlap, although some of Thom’s questions are pretty in-depth (SOP for wintering, command structure – those sorts of q’s will require more time for answers, which will eat up time for other questions). So, you folks need to settle on a list, which I will then agree to (as being reasonable for only 3 minutes) and then I’ll give you his responses. I also need, before that, your overall approach to handling him once he wakes up. He woke up, and at some point after that Pik successfully cast the spell. The guy is aware of the spell, and his vulnerability to it. How do you set the scene? How do you treat him? Where do you question him? Who does the questioning? These variables will significantly impact how he responds. Sure, he has to respond truthfully…but the spell does not force him to respond at all. I need that information, along with the questions…then you get your answers!

Target in Sight
 

I believe we should have Sir Anton asking the questions as he has the most diplomacy. as for questions to ask, we have 2 others to add their input.

Target in Sight
 

I also have other thoughts of questions for our prisoner. what sort of information does the stag lord know about us. What make up of the party does he know about? He has taken his own prisoners in the form of the trappers. what did the trappers who were taken know about us. were they apart of the community barbecue. I wanted to reaffirm that I have been keeping my spell casting abilities under wraps for the most part at olegs around the towns people. I still look like a pike-man.

Target in Sight
 

uhh we were practicing our Tactics outside the fort for half a day i am sure someone might of picked up on that you were casting spells especially if one of us said “ok when you cast your spell i want to be sure to be far away” or something to that nature. and as far as i know you never told us it was a secret so i might of told someone you were a magic user at one point or another. i would be careful when we cast ZOT and how we talk about it because if he knows that it lasts three minutes..he just might wait out or stall for three minutes telling us the “truth” about how to wash a horse. what i say we do is intimidate him get him to tell us all of our questions with no time limit. cast ZOT, if it works, tell him to repeat it all (maybe we take notes on what he said) if he refuses to tell us again or if its a lie…rinse and repeat if needed…maybe even play good cop, bad cop with Anton and Pik (since pik is healing he should be the good guy) that way the ZOT is just to verify that its all true

Target in Sight
 

I would even phrase what he said in yes or no questions back to him when the ZOT is cast. “you said the stag lord has 15 men with him. is this true, yes or no” i think it might save some time. and if we can get him to cooperate it comes down to how many questions can we rattle off in 3 minutes

Target in Sight
 

First, lets firm up on the questions we are asking. I do not have issue with someone else doing it, but I have an idea. I have a series of spells that I would like to take the time to pray and gain before we interrogate. These are the spells I will gather: Calm Emotions , Enthrall , Abadar’s Truthtelling , Command , Hold Person .

Most likely, the subject will be calmed down by the time we get to the interrogation, but if not, I will use calm emotions which gives us three minutes of divine calmness. To help encourage him to speak the truth, I can lead into a story of our success as a group, while casting the enthrall, which would then bring him under my influence in a sense he would feel safe around me. My Diplomacy is 12, and I have Feat Skill Focus on this skill, but I have no problem handing it off to another. Rather than wasting a second level spell, I found Abadar’s Truthtelling which is first level, and works on one person. Lastly, I can have Hold Person and Command in case it does not work, and he is not willing to give us information. It is still possible the subject may just keep evading us until the spell is up. But hopefully this planning will help.

Target in Sight
 

I can play the bad cop if necessary. I have a high diplomacy as well as a high intimidate. If one is less effective the other may prove useful. I liked the questions you guys had. Let’s roll!

Target in Sight
Lyle

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